
Carl-Henrik Huusko
GAME DESIGNER
Who Am I?
I’ve always had a passion for games, not just playing them but also watching, thinking about what makes them fun and interesting. Now I'm creating my own! I enjoy exploring how mechanics, systems, and worlds come together to create experiences that players want to return to.
I’m highly motivated and ambitious in my work, committing myself fully to every project and pushing each one to reach its highest potential. I like being part of the whole process, from the first spark of an idea to the moment it’s in the hands of players. That includes early brainstorming sessions, shaping mechanics and interactions, building levels, and working closely with the team both inside and outside the engine.
For me, good design is about more than just making something function and following a blueprint. It’s about creating gameplay that tells a story, draws players in, and challenges them through engaging, interconnected systems. Whether it’s guiding them through a meaningful journey or putting them in the middle of fast-paced combat,
I want every moment to feel intentional and rewarding.
I work best in collaborative environments where I can help align the team, streamline workflows, and keep the project moving toward its vision and goal. Balancing creativity with structure is something I enjoy, and I take joy and pride in supporting the team so every discipline can do its best work.
Technical
Skills
Unreal Engine
Unity
Visual Studio
Adobe Photoshop
Maya
C#
Java
Trello
Github
EDUCATION
Currently starting the third year of the Bachelor Programme in Computer Game Development at Stockholm University
The curriculum includes C++ and C# programming, sound design, 3D-modelling and rendering, level design, game design and several collaborative game projects


